UPDATES to M3G Chapter Chapter 2. An Animated Model From: Java Programming Techniques for 2D, 2.5D, 3D, and Network Games Dr. Andrew Davison Dept. of Computer Engineering Prince of Songkla University Hat yai, Songkhla 90112, Thailand E-mail: ad@coe.psu.ac.th Web Site for the book: http://coe.psu.ac.th/~ad/jg If you use this code, please mention my name, and include a link to the book's Web site. Thanks, Andrew ============================ 26th October 2004 m3g2.pdf 1. Explained the changes to Floor, AnimCanvas and AnimModel, which are listed at the start of their classes. ----- m3g2.zip 1. Many minor changes to Floor.java; see the documentation at the start of the class for details. 2. Minor changes to AnimCanvas.java; see the documentation at the start of the class for details. 3. Added bigGrid.gif and grass.gif to the image resources (they may be used by the Floor object) - updated the readme.txt file to mention them 4. Adjusted the initial position of the penguin in AnimModel.java. -----