Chapter 15.   A 3D Checkboard

 
[Ball1 PIC] This chapter describes a Java 3D example called Checker3D: it creates a scene consisting of a dark green and blue tiled surface with labels along the X and Z axes, a blue background, and a floating sphere lit from two different directions. The user (viewer) can move through the scene by moving the mouse.

The first screenshot on this page show the initial view; the second image was taken after the user had moved.

This chapter will discuss the following Java 3D techniques: [Ball2 PIC]

Much of the code in this example will be reused in later chapters.

 

Downloads


Navigation:


Dr. Andrew Davison
E-mail: ad@coe.psu.ac.th
Back to my home page